![]() Make sure you also include atleast one 1st player start thing and one player dethmatch start and original doom might not let you test the map in it if you add the red/blue player starts but if you open the wad using zdaemon.exe it should work fine. If you do eventually figure out how to use zDoom then its just the blue and red particle fountian things. Then select all the things that you want for red spawns and change the thing type to 9027. If done correct then the thing will be an editor thing that db does not notice. Then select all the things that you want to be blue player starts and change the thing type to 9029. Might be a good thing to copy and paste into one of the ZD stuff.ītw, doomfear, use keycards for flags: blue keycard for blue flag, red keycard for red flag.įor the player starts in ctf do this: add things (does not matter what but keep them the same or use two different ones for the teams) and choose the angle you want the players to face when they spawn. I wish I had started with this one instead of anything else. =pĬompared to what the other guy does in like. Hahahah yeah, and that in only half a page. Wow, more useful than Dr Sleep's manual! Props to Wasted Youth. These two tutorials look much easier to follow. I might actually try mapping again, I read the super long 200 page or so guide that came with DoomBuilder and seriously I lost interest after a few pages of random technological stuff. Last edited by Wasted Youth on Sun 1:49 am edited 16 times in total With your map open press F8 to run your map. To run your map from Doom Builder you will need to do some more Configuration. (Best to save it where Doom 2 is located) You set what you would like the thing to be, which direction it is facing, etc. ![]() Now RIGHT click any where in your room to place a Thing.īy default this will be Player 1 start spot but to make sure RIGHT click it. Make sure you are in Things mode by pressing T on your keyboard To play your map you need a Player 1 start spot. To do this, just repeat the steps above but make it inside the sector you just made. Now you have a sector which is made up of Linedefs and verticies.įor your map to work you must have at least 1 sector within a sector. Now LEFT click to place the second vertexĬontinue the to build Linedefs to make a Square room. Now move your cursor to where you would like the second vertex to be Now RIGHT click where you would like the first vertex to be Make sure you are in Lines mode by pressing L on your keyboard. You can resize the grid by pressing the keys on your keyboard. As you can see you have a grid to build off of. Now you have your Main Interface where you build your map. Now a Window called Map Options will open Now that Doom Builder knows where Doom 2 IWAD is located you can start making a Doom 2 map. Now Click Open and then Click OK on your Configuration WindowĪlso you should set your Texture Defaults as well. Now that you have learned those it is time to start a simple room.įirst You Need to tell Doom Builder where to find the Doom 2 IWAD.īrowse to your Doom 2 Directory and Select Doom2.wad The following links are quick links to other editing tutorials throughout this thread. Posted: Sun 12:11 am Post subject: Getting started with Doom Mapping Profile Log in to check your private messages Log in ZDaemon :: View topic - Getting started with Doom MappingįAQ Search Memberlist Usergroups Register
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